Friday, 27 March 2015

Character

For our final assignment we had to model an anime character. We started at the feet.












At the end my model has 1236 polygons. I am pretty glad with how it turned out. I think I did a decent job on the legs while head and the hand were the biggest problem for me. I textured the model partially in mudbox and exported channels to psd and finished it in Photoshop.


Thursday, 26 March 2015

MainCharacter

Managed to successfully texture our main character. Works in unity as well ! Now we need to work on the sounds and fix the scripts.


MENU + boss

Last few days I worked on our open water scene and last texturing. This is how it looks now:























Textured box and whale in unity :
























I  also created a menu.                                    


Lava creature

One of our assignments was to create a lava creature.

MoodBoard:


Monday, 23 March 2015

Onesheet

I made a new basic onesheet which will still be edited with screenshots from our game.

Second scene

I started working on second scene which is way darker and unfriendlier. I made a sky box and found out how to create fog to make it look darker.























Also created a basic attack prefab with particles.

Frog assignment

This weeks task was to design a frog character. I dont usually draw animals so this was quite different. I love asian culture so I decided to mix both together.

as always, moodboard:
I made quite few sketches that were horrible so I decided to delete them.

After a while of painting , this is my final painting:

I think I could make it way more froggy like. I was playing with depth of field and blurred out the parts that are further away. Its still very messy and sketchy but I kind of like the feel to it. I was more focused on the proportions and the whole feel to it, then go into details.

Instead of blurring everything I decided to go for a more painterly technique and more saturated colours and I'm pleased with the result. I used a simple texture on her dress and tried different lighting. 

Friday, 13 March 2015

Sink - scene

I started creating the scene in Unity. I made prefabs and started building everything togwether. Im quite pleased with the result.

T-rex

For the past few weeks we had to model a T-rex. We got a reference in our background and box modeled it. After that we had to cut it and unwrap it and last thing to do was to texture it in mudbox.

I was experimenting and was trying to make him look bit more fantasy like.





Wednesday, 11 March 2015

SINK - texturing

My task for our projects this week was to layout UVs and texture all of our objects.

I started with our cave. I never imagined that texturing a big model will be such a problem. I tried unwrap it in so many ways but at the end all I got were big streched blurry dots.

After trying to get help from Phil, I managed to get a Vertex painter. You can simply select different textures and blend them together in unity. Because unwrapping our model was hard, the texture is a bit broken, but we will fix it with other objects.























I got different rock objects from Connor and I had quite difficult problems with it. They had random edge loops in them and after deleting the edge loops, the vertex points decided to stay there. It took me quite a while to make it okay. Needless to say that I had major problems with unwrapping. At the end I decided to go with tiling texture.











































I also got two plant models from John which I UV mapped and textured, and then imported to unity.





More problems occured when I was trying to UV map my own model. I had to download RoadKill and learn the software. It is really easy and friendly to use. After that I paintedthe texture with mudbox and photoshop.





















Next step will be texturing remaining objects and placing them in our scene.

Friday, 6 March 2015

Texturing

This weeks lesson was focused around texturing. We got an alley created in Maya that we had to texture and create textures in Photoshop. It was really fun and it tought me quite a lot. This is my result :


Steampunk

This weeks homework was a steampunk character. Due to my hand injury I delayed it and started working on the day before we had to hand it in. I didnt finish it but I will hopefully in the upcomming days.

I started of with reference and created a moodboard as usually

I started off with an sketch. My idea was to create a gunner with a mask.



















I didnt like the idea, so I changed the outfit and was thinking more of her as some mysterious alchemyst or something like that.




















I started painting it out. I couldnt finish and there are a lot of mistakes. Her body is twisting and her gesture is off. She doesnt feel like shes standing on the floor and the message of what she is isnt displayed a lot. It is also missing a lot of steampunk elements.