Wednesday, 11 March 2015

SINK - texturing

My task for our projects this week was to layout UVs and texture all of our objects.

I started with our cave. I never imagined that texturing a big model will be such a problem. I tried unwrap it in so many ways but at the end all I got were big streched blurry dots.

After trying to get help from Phil, I managed to get a Vertex painter. You can simply select different textures and blend them together in unity. Because unwrapping our model was hard, the texture is a bit broken, but we will fix it with other objects.























I got different rock objects from Connor and I had quite difficult problems with it. They had random edge loops in them and after deleting the edge loops, the vertex points decided to stay there. It took me quite a while to make it okay. Needless to say that I had major problems with unwrapping. At the end I decided to go with tiling texture.











































I also got two plant models from John which I UV mapped and textured, and then imported to unity.





More problems occured when I was trying to UV map my own model. I had to download RoadKill and learn the software. It is really easy and friendly to use. After that I paintedthe texture with mudbox and photoshop.





















Next step will be texturing remaining objects and placing them in our scene.

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