At the end my model has 1236 polygons. I am pretty glad with how it turned out. I think I did a decent job on the legs while head and the hand were the biggest problem for me. I textured the model partially in mudbox and exported channels to psd and finished it in Photoshop.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Friday, 27 March 2015
Friday, 13 March 2015
T-rex
For the past few weeks we had to model a T-rex. We got a reference in our background and box modeled it. After that we had to cut it and unwrap it and last thing to do was to texture it in mudbox.
I was experimenting and was trying to make him look bit more fantasy like.
I was experimenting and was trying to make him look bit more fantasy like.
Friday, 23 January 2015
MudBox
This session was really fun and I hope we are going to have more chances to work in mudbox. The task was to create a T-rex but mine is more like a fish.. T-rex? It really is different then modelling in Maya and I like it a lot.
Turntable :
Turntable :
Tuesday, 9 December 2014
Monday, 8 December 2014
Temple Renders
Hi,
I'm quite happy with the results, since this is one of my first models I ever did without a tutorial or teachers help. There's a lot of things that could look better but oh well, I hope you like it as well.
I'm quite happy with the results, since this is one of my first models I ever did without a tutorial or teachers help. There's a lot of things that could look better but oh well, I hope you like it as well.
Sunday, 30 November 2014
Temple
This week's session we were told that we have to model a temple using this picture as our template.
I have some problems, especially with the roofs on the front. My house height seems to be a little bit to tall as well.
This is what my temple looks like after class.
Thursday, 6 November 2014
Turret Textures
Hi,
In this session we had to make a high detailed turret. After that we extracted high poly and low poly object anf created a normal and ambient occlusion map in xNormal. The maps were then applied onto our low poly turret and made it look like its high poly.
Low poly :
High poly :
Finished :
In this session we had to make a high detailed turret. After that we extracted high poly and low poly object anf created a normal and ambient occlusion map in xNormal. The maps were then applied onto our low poly turret and made it look like its high poly.
Low poly :
High poly :
Finished :
Sunday, 2 November 2014
Gas Pump
Hi,
This weeks homework was to model a Gas pump and lay out UVs.
Here is my model. Left side is without texture and right side is with texture to show the difference.
Uv map :
This weeks homework was to model a Gas pump and lay out UVs.
Here is my model. Left side is without texture and right side is with texture to show the difference.
Uv map :
Sunday, 26 October 2014
Modelling homework
Hi,
For this homework we had to make chairs and tables. This is my result :
Without texture:
For this homework we had to make chairs and tables. This is my result :
Without texture:
With texture:
Wednesday, 8 October 2014
Second Maya Homework
This time we had to create a pry bar by following a Lynda.com tutorial.
This task was way easier than the fish. I've learnt a lot of useful shortcuts and the tutorial explained how to put a texture on an object.
Without texture:
With texture:
This task was way easier than the fish. I've learnt a lot of useful shortcuts and the tutorial explained how to put a texture on an object.
Without texture:
With texture:
Sunday, 5 October 2014
Maya Homework
For our homework we had to follow a Lynda.com tutorial and make our fish in Maya. I've never really used Maya before so everything was pretty new to me.
Here are a few pictures of the process :
Here are a few pictures of the process :
And final look :
I still dont properly understand how to put textures and my modeling is still bad but I'll do my best to change it in the future ~
Subscribe to:
Posts (Atom)















































