Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, 27 March 2015

Character

For our final assignment we had to model an anime character. We started at the feet.












At the end my model has 1236 polygons. I am pretty glad with how it turned out. I think I did a decent job on the legs while head and the hand were the biggest problem for me. I textured the model partially in mudbox and exported channels to psd and finished it in Photoshop.


Friday, 13 March 2015

T-rex

For the past few weeks we had to model a T-rex. We got a reference in our background and box modeled it. After that we had to cut it and unwrap it and last thing to do was to texture it in mudbox.

I was experimenting and was trying to make him look bit more fantasy like.





Friday, 23 January 2015

MudBox

This session was really fun and I hope we are going to have more chances to work in mudbox. The task was to create a T-rex but mine is more like a fish.. T-rex? It really is different then modelling in Maya and I like it a lot.







Turntable :

Tuesday, 9 December 2014

Fish animation

Finally done with it. I'm not really satisfied with it but next time I'll do better.


Monday, 8 December 2014

Temple Renders

Hi,

I'm quite happy with the results, since this is one of my first models I ever did without a tutorial or teachers help. There's a lot of things that could look better but oh well, I hope you like it as well.








Temple process

I've been working on my temple. Here are process screenshots




Sunday, 30 November 2014

Temple

This week's session we were told that we have to model a temple using this picture as our template.

This is what my temple looks like after class.

I have some problems, especially with the roofs on the front. My house height seems to be a little bit to tall as well.

Thursday, 6 November 2014

Turret Textures

Hi,

In this session we had to make a high detailed turret.  After that we extracted high poly and low poly object anf created a normal and ambient occlusion map in xNormal. The maps were then applied onto our low poly turret and made it look like its high poly.

Low poly :
High poly : 
Finished : 

Sunday, 2 November 2014

Gas Pump

Hi,

This weeks homework was to model a Gas pump and lay out UVs.

Here is my model. Left side is without texture and right side is with texture to show the difference.

Uv map :

Sunday, 26 October 2014

Modelling homework

Hi,

For this homework we had to make chairs and tables. This is my result :

Without texture:
With texture:


Wednesday, 8 October 2014

Second Maya Homework

This time we had to create a pry bar by following a Lynda.com tutorial.
This task was way easier than the fish. I've learnt a lot of useful shortcuts and the tutorial explained how to put a texture on an object.

Without texture:
 With texture:



Sunday, 5 October 2014

Maya Homework

For our homework we had to follow a Lynda.com tutorial and make our fish in Maya. I've never really used Maya before so everything was pretty new to me.

Here are a few pictures of the process :




And final look : 


I still dont properly understand how to put textures and my modeling is still bad but I'll do my best to change it in the future ~