Thursday, 6 November 2014

Turret Textures

Hi,

In this session we had to make a high detailed turret.  After that we extracted high poly and low poly object anf created a normal and ambient occlusion map in xNormal. The maps were then applied onto our low poly turret and made it look like its high poly.

Low poly :
High poly : 
Finished : 

No comments:

Post a Comment