At the end my model has 1236 polygons. I am pretty glad with how it turned out. I think I did a decent job on the legs while head and the hand were the biggest problem for me. I textured the model partially in mudbox and exported channels to psd and finished it in Photoshop.
Naii
Where my work for CGA course is posted ~
Friday, 27 March 2015
Thursday, 26 March 2015
MainCharacter
Managed to successfully texture our main character. Works in unity as well ! Now we need to work on the sounds and fix the scripts.
MENU + boss
Last few days I worked on our open water scene and last texturing. This is how it looks now:
Textured box and whale in unity :
I also created a menu.
Textured box and whale in unity :
I also created a menu.
Lava creature
One of our assignments was to create a lava creature.
MoodBoard:
Due To my injured hand I decided to just start painting without any sketching, which isnt the best idea.
MoodBoard:
Due To my injured hand I decided to just start painting without any sketching, which isnt the best idea.
I came up with an idea of a really huge monster with vulcanos on his back. I didnt only focus on the design but also tried creating nice environment. Since he's really big, he starts dissapearing in smoke and fog to make him look even bigger. I wanted to show his "majesticness" instead of him attacking. I tried creating this mood with softer colours and light comming from the side rather than front. After painting more, this is my final result.
I made the colours more saturated and added texture. Im not satisfied with the way it doesnt blend in with the rest and stands out too much. I tried creating central composition but I dont think I did that well. The whole front till back plane is confusing. The distance between monsters feet and the "summoner" isnt obvious enough. I know what I need to work on nowto make my future paintings better.
Monday, 23 March 2015
Second scene
I started working on second scene which is way darker and unfriendlier. I made a sky box and found out how to create fog to make it look darker.
Also created a basic attack prefab with particles.
Also created a basic attack prefab with particles.
Frog assignment
This weeks task was to design a frog character. I dont usually draw animals so this was quite different. I love asian culture so I decided to mix both together.
as always, moodboard:
I made quite few sketches that were horrible so I decided to delete them.
After a while of painting , this is my final painting:
as always, moodboard:
I made quite few sketches that were horrible so I decided to delete them.
After a while of painting , this is my final painting:
I think I could make it way more froggy like. I was playing with depth of field and blurred out the parts that are further away. Its still very messy and sketchy but I kind of like the feel to it. I was more focused on the proportions and the whole feel to it, then go into details.
Instead of blurring everything I decided to go for a more painterly technique and more saturated colours and I'm pleased with the result. I used a simple texture on her dress and tried different lighting.
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