Sunday, 30 November 2014

Proportions

We were introduced to human proportions. A human is usually about 7-8 heads tall. Our task was to create an elf that was 9 heads tall and a little 4 heads big dwarf.


Text and Key scripts

This week I managed to get a lot of coding done thanks to my classmates help. I'm really happy about things that are working at the moment and cant wait to get the remaining scripting done.

We managed to use a button as a "Key" that lets the character open a door.


Also with help of free assests created an explosion trigger 


And use GUI text to display text when entering the trigger 



I  also managed to add a lot of sound and it's really interesting to experience how it affects the mood in the game. Next thing i need to do is add the roof and more game objects as well as animate and script the last room of my level.

Temple

This week's session we were told that we have to model a temple using this picture as our template.

This is what my temple looks like after class.

I have some problems, especially with the roofs on the front. My house height seems to be a little bit to tall as well.

Friday, 28 November 2014

Tank

For this weeks assignment we had to draw a tank or some kind of armored vehicle. My hands decided to hurt a lot so this was really hard for me to finish.

I researched tanks and made myself a Moodboard.

I started sketching some thumbnails and sideview ideas for my tank.


When I got the idea of what I wanted to do I started sketching it out. I created a horizontal line that  was outside my canvas  and drew 2 vanishing points that created a 2 point perspective drawing. With help of that I sketched my tank ideas again.

I then sketched It in photoshop and made lineart in Paint tool SAI


After being done with my lineart I coloured my tank, drew shadows and completed my final design.







Tuesday, 18 November 2014

Particles

Thanks to my classmate John I learned about practicles. He helped me creating fog and electricity effects. I think it really helps create the mood in the game so I'm really glad I learned about it.


I also learned how to add a skybox so I made myself a starry sky.


Monday, 17 November 2014

Session 06

This session we were talking about values. After watching tutorials we had to add value to our own boxes.

It had to be done in greyscale but I decided to try and make it more realistic. Im not so good at realism so that was a good and a fun practice.

Sunday, 16 November 2014

Insectoid

In this two weeks we had to design an Insectoid. The only constrains were that the concept had to be researched and insect based.

Since we did a lot of monsters in the past I wanted to make a good guy. I was thinking of creating some kind of guardian or a hunter that protects the village.

But first things first! I created a mood board which got expanded over time.

As always I started developing my ideas on paper. I did some sketches but I wasn't very satisfied with it. (will be scanned and uploaded tommorow)
I continued sketching on my computer. I realized I do a lot of sketches looked the same so my designs looked very simmilar. 

I quickly coloured some of this monsters to get the "feel" for it 

It reminded me way more of an insect monster than insectoid so I made a few more sketches to modify it. I wanted to keep the lantern and the caterpillar thing.
This is where I found a bug called "lantern bug". I really liked it so I tought using it as a mask for my insectoid could be interesting. I played around with the silhouette and quick colours for a bit. There was too much going on so I modified it a little bit more and got my final design. It is represented in front, side and quarter view; a view for being modeled as a real time 3D character.


My insectoid is a night guardian and brings supplies to his hometown. He is half human half stick insect. He's wearing a Lantern bug mask to make him less recognizable if anyone sees him during the night. He usually wanders around keeping an eye on enemies as well as collects the mysterious turqouise plant. Plants can be only found during the night and are cruical for him and his people to survive. 



I think I need to work on my designing stage. I lose way too much time on the design, sticking with the same sillhouete instead of creating something different that I might like.